ChimeraXR
My Journey at ChimeraXR
I joined ChimeraXR in March 2021 as the company’s first developer, starting with Mythos, a tactical VR training system built for agencies and first responders. The platform supported immersive, high-fidelity scenarios with multiple use-of-force options, quickly becoming one of the most advanced VR training solutions in North America.
My role focused on creating realistic training environments, including Vehicle Close Quarters Battle (VCQB) scenarios, with an emphasis on accuracy, de-escalation, and communication skills.
In 2024, we began development on Project Spear, a mixed reality evolution of Mythos, introducing multi-user MR firearm training with real-time interaction between virtual and physical elements.
Over time, I saw the team grow from a solo developer to a tight-knit group of 10, all working toward pushing the boundaries of immersive tactical training.
Below, you’ll find videos and images showcasing my work on both Project Mythos and Project Spear.
Project Mythos Development Highlight Gallery
Here are a few videos highlighting my work
This video demonstrates the Suspect Pull Over scenario from Project Mythos. A key aspect of development was ensuring an exceptionally high level of detail for immersive training experiences. Accuracy to real-world scenarios was crucial, providing first responders with realistic and effective training environments that closely mirror real-life situations.
This video showcases the AI character reactions I developed in Project Mythos. Characters remain unresponsive when players hover over them through walls but react appropriately when a weapon is pointed at them in the same room. This emphasizes the importance of line of sight for creating realistic and effective training scenarios.
This video demonstrates VCQB training with weapon muzzle orientation tracking, showcasing my development of a gyroscope feature. This ensures the firearm's muzzle isn't raised too high on the y-axis, regardless of its position, for accurate and realistic training scenarios. This feature is essential for effectiveness in tactical training environments.
Multi-user Development
This screenshot highlights the implementation of multi-user functionality across various training scenarios, including concert hall venues and school environments. I was directly responsible for developing these multi-user capabilities, which are essential for delivering realistic, team-based tactical training that accurately reflects real-world response situations.
Project Spear Development Highlight Gallery
Ghost Recorder Functionality in Project Spear
In Project Spear, I developed the Ghost Recorder, a critical feature designed to enhance training and post-exercise analysis in Mixed Reality (MR) environments. The Ghost Recorder captures every frame of a drill, allowing users to review movements, bullet trajectories, and weapon positioning in real time through the playback of ghost characters.
This system enables trainees to analyze shot placement and trajectory accuracy, making it a powerful tool for refining technique and improving situational awareness. The recorder also tracks enemy NPCs, displaying their actions and bullet paths with the same level of detail.
In multiplayer scenarios, the Ghost Recorder supports differentiated ghost replays by dynamically assigning unique colors to each participant, ensuring clear visibility during playback. By recording and storing precise frame data, the system provides a comprehensive and immersive review experience, reinforcing learning outcomes and boosting performance in tactical MR training.
Developing Realistic Instructional Content for Firearm Training
At ChimeraXR, I was deeply involved in creating immersive virtual training environments using Unreal Engine, with a particular focus on scenarios that required precise replication of real-world tactical training. One of my core responsibilities was the development of highly realistic VCQB (Vehicle Close Quarters Battle) training modules designed to mirror real-life police and military procedures.
In the VCQB scenario, trainees are guided by an instructional video displayed in a floating widget positioned beside a virtual police cruiser. They are tasked with targeting specific locations on the vehicle, with each successful step advancing the scenario’s progression system. This interactive setup was meticulously crafted to reflect the complexities and demands of actual field training.
By developing these high-fidelity training modules, I helped deliver an immersive, skill-focused environment that teaches technical execution while preparing users for the real-world challenges they may encounter. My work played a key role in advancing ChimeraXR’s mission to provide cutting-edge, lifelike virtual training solutions for law enforcement and first responders.
Diverse Hardware Integration
At ChimeraXR, we worked with a variety of hardware integrations to enhance the realism and effectiveness of our VR and MR training simulations. This included attaching custom components such as Quest 3 trackers to real-world firearms, enabling users to interact with their own weapons within virtual environments. Our efforts focused on seamlessly integrating hardware solutions to support authentic, high-fidelity training experiences, bridging the gap between physical tools and digital environments.