I joined ChimeraXR in March 2021 as the company's first developer, starting with
Mythos
, a tactical VR training system built for agencies and first responders. The platform supported immersive, high-fidelity scenarios with multiple use-of-force options, quickly becoming one of the most advanced VR training solutions in North America.
My role focused on creating realistic training environments, including Vehicle Close Quarters Battle (VCQB) scenarios, with an emphasis on accuracy, de-escalation, and communication skills.
In 2024, we began development on
Project Spear
, a mixed reality evolution of Mythos, introducing multi-user MR firearm training with real-time interaction between virtual and physical elements.
Over time, I saw the team grow from a solo developer to a tight-knit group of 10, all working toward pushing the boundaries of immersive tactical training.
What I Built
-
Designed simulation software in
Unreal Engine
for VR/MR training environments — improving realism for military and law enforcement
-
Built a
React Native
companion app integrated with a
Spring Boot
backend to track and visualize user performance data with scenario-based analytics
-
Developed secure
Spring Boot REST APIs
with JWT authentication for reliable VR-to-mobile communication
-
Deployed headless Unreal game servers on
AWS EC2
, automating multi-instance VR simulation setup for scalable performance
- Collaborated directly with stakeholders in defense and law enforcement to gather requirements and meet rigorous training standards
Tech Stack
Unreal Engine 5
C++
React Native
Spring Boot
JWT Auth
AWS EC2
VR / MR
REST APIs
Letter of Recommendation
From Taylor McCubbin, CEO & Founder of ChimeraXR: